A few months ago, I created a high-poly model of a sci-fi robot with 39 million vertices. Recently, I converted it into a low-poly, game-ready version with 13,000 faces. The process involved sculpting in ZBrush, retopologizing in Topogun, creating UVs in 3D Coat, and baking and texturing in Substance Painter. The final render was done using Marmoset Toolbag 4.
It was done during our class project under the guidance of my mentor vijaypratap singh at Zart Entertainment Studios
Turntable
Sketchfab Model Viewer